States of Power Update History
Every entry below is transcribed from the game's official Steam announcement feed — not summarised from other sites. Balance numbers are quoted exactly as the developer wrote them, because a rounded-off patch note is a useless patch note.
1.0.11 2026-08-29
More Languages, Official Server Country Reservation and More
Added
- Japanese and Brazilian Portuguese are now fully playable
- Store page localised into Japanese, Brazilian Portuguese, German, Simplified Chinese, French and Turkish
- Your country is held for you on disconnect — reconnect within 2 minutes and you are put straight back into it, and nobody else can take it meanwhile
- Pacts can now be set up in the diplomacy relations panel, alongside wars, alliances and guarantees
- Scenarios can be removed directly from the scenario details screen
- You are now notified when another country finishes a war justification against you, not only when you finish one yourself
Balance
- Base country money income increased from 1.5 to 2.0
Fixes
- Improved multiplayer stability and fixed several causes of desyncs
- Fixed released puppet countries clashing with the nation they were formed from
Launch week patch 2026-08-27
Chat, Official Servers & Stability
Added
- Dynamic speed on official servers — servers run faster while nothing important is happening and slow back down when real players go to war, with a chat message on every speed change
- Chat filtered to show only real players, player names shown next to countries, better search, and the country list updates immediately after an ideology change
Fixes
- Fixed crashes in chat, in civil wars in countries with 0 cores, and on invalid country colours
- Fixed an infinite money printing exploit while paused
- Units now change their flags after an ideology change
- Carrier fighters no longer split off from their carriers when a civil war starts
- Fixed the scenario browser sorting dropdown being hidden behind other UI
- More stable multiplayer connections
Announcement feed checked:
What the patch pace tells you
Two substantial updates in the first four days, from a solo developer, both driven by things players reported: an infinite money exploit while paused, carrier fighters detaching during civil wars, puppet countries clashing with their parent nation, and players hopping between countries mid-match. That last one got a purpose-built fix — see multiplayer and official servers.
The one balance change so far is worth noting if you read any guide written at launch: base country money income went from 1.5 to 2.0 on 29 August, a 33% increase. Any economy advice written before that date is working from a poorer economy than you have.
Source: Official Steam announcement feed, appid 3126500. We re-read this feed before changing any data page on the site.